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The ids can be seen with the "debug 11" command.Įnables various cheats. The secondary argument is optional and can be used to set the grid square id where the grid entity will be spawned. Spawns a grid entity with the given ID at a random place in the room. WARNING: Entering non-existent floors can lead to unexpected results and can crash the game! E.g. Letters not matching to any alternate stage are ignored. 1 for Basement, 1a for Cellar, 1b for Burning Basement, 1c for Downpour and 1d for Dross. Letters appended to the stage numbers give different alternate versions, e.g. "s" indicates special room types and "d" indicates normal room types.Īttempting to enter a room that does not exist will print the message "Error changing room." to the console. Teleports Isaac to room layouts which are possible to generate in the current floor. WARNING: Using the "spawn coplayer" command will crash the game and can sometimes corrupt save data! WARNING: Spawning invalid entities can lead to unexpected results and can crash the game! The decimal format's syntax is as follows:
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Spawns an entity at the center of the room. Pressing the up arrow key will bring up the last command used.Ĭommands are listed below in the order that they appear ingame. To hide the console, hit Enter without typing anything or Esc. To open the console, press the grave/tilde ( ~) key while in a run, or the appropriate key according to the keyboard used, as shown below. binding of isaac afterbirth+ mods (Linux native).binding of isaac afterbirth+ (Linux native).The directory names within that directory are as follows: Mac OS native: ~/Library/Application Support/Binding of Isaac Rebirth.Linux, via Proton: /path/to/Steam/steamapps/compatdata/250900/pfx/drive_c/users/steamuser/Documents/My Games.Windows: C:\Users\%username%\Documents\My Games.
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The directory which contains the game data and mods directories varies by OS and, where appropriate, compatibility layer.
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